Where to put files
Application Files: |
SD:\apps\gecko\boot.elf |
SD:\apps\gecko\icon.png |
SD:\apps\gecko\meta.xml |
Cheat File: |
SD:\codes\<Game ID>.gct |
Optional Background Image: |
SD:\background.png |
<Game ID> is the a unique ID for the specific game. Virtual Console Channels only use four characters where as Gamecube and Wii games use six. This is provided in the Code Database as well as whenever you download a precompiled GCT File here from ZeldaCodes.org it will already be named correctly for you.
The background image is what will be used for the background in Gecko OS if it's found. Otherwide it will just use it's default backgound.
Launch Channel
On the main menu of Gecko OS there should be a "Launch Channel" option. Not to be confused with the "Launch Game" option which will only load the disc in the Wii's Disc Drive. If there is not then you will need to patch IOS36 in order to get it. This can be done with the Simple IOS Patcher also linked in the downloads. Launch Channel allows to to specifically launch Virtual Console Channels. Without it you will not be able to play a channel with cheat codes through Gecko OS.
Applying Cheats
Settings
- Load Gecko OS from the Homebrew Channel
- Go in Config Options
-
Set the following:
- Hook Type: Default
- Load Debugger: NO
- SD Cheats: YES
- Select Save Config
Starting a Game
- Load Gecko OS from the Homebrew Channel
- Select Launch Channel
-
Select one of the following:
Zelda: Ocarina of Ti (JP): This is Ocarina of Time NTSC-J Rev B Zelda: Ocarina (Z): This is Ocarina of Time: Master Quest NTSC-J (Inject) Zelda: Majora's (US): This is Majora's Mask NTSC-U NARJ: This is Majora's Mask NTSC-J Rev A -
Gecko OS should say the following
- Booting Channel
- Channel ID: <Game ID>
- Codes Found. Applying.